Think ByteDance is just TikTok? Think again: The Chinese tech giant is aiming to make inroads into the mobile gaming market, particularly in the US.
5G and satellite internet at war: SpaceX, DISH, and RS Access fight over who can use the 12GHz spectrum. The FCC could arbitrate the issue.
5G gains momentum through new applications: Consumer 5G adoption may have slowed down, but new markets for private 5G, additional functionality, and new applications are helping spread the bandwidth across industries.
$52B chip bill stuck in legislative limbo: The CHIPS for America Act would help offset some of the losses suffered by American chipmakers or allow them to pursue expansion plans.
Not every TikTok feature works for Reels: Meta is bringing yet more features from its rival video app to Instagram, but it isn’t so simple.
Layoffs intensify for digital health: Headcount has become the release valve for a health tech sector that, until recently, enjoyed unprecedented growth and funding. Continued layoffs could slow innovation.
New in-game ad standards arrive just in time for the boom: The IAB and MRC have updated 13-year-old standards as spending surges.
As of February 2022, nearly 30% US households with Wi-Fi had an Amazon Fire TV device. More than 20% owned an Echo smart speaker, Fire tablet, or both.
Intel presses pause on PC chip hires: Rising inflation, surging competition, and a shrinking PC market force Intel to evaluate PC chipsets. Its austerity measures could resonate across the industry.
AppTrackingTransparency faces mounting legal pressure: A UK antitrust watchdog highlighted the policy as potentially anticompetitive, but good for privacy.
Meta shifts focus away from hardware: It canceled its smartwatch, pivoted its Portal line to enterprise, and is pitching its AR glasses as developer-only tools as it shifts away from poorly selling consumer tech.
Though video gaming has been around for decades, it was the entertainment of choice for many during the pandemic.
Meta on the ropes: Meta shares have dropped, but metaverse adoption is expected to be a $13 trillion industry by 2030 as more players build competing immersive VR experiences.
Smartphones will gain a few competitors in the next several years. As metaverse tools and wearables like virtual reality (VR) headsets become more commonplace, they will cause growth to slow for everyday devices like smartphones.
Usage timers reveal teens are spending hours on TikTok: The platform added features to limit time spent as criticisms of social media reignite.
Meta thinks users need stepping stones to the metaverse: Its Crayta announcement suggests many consumers need to be pushed along the “immersion continuum.”
EU agreement could push USB-C standard: For holdouts like Apple, this means the end of proprietary charging cables. For consumers, it means more convenient cross-device charging and substantial savings.
ew York right-to-repair state of mind: Passed in the New York Senate (49 to 14) and in the Assembly (145 to 1), the right-to-repair bill will compel manufacturers to enable affordable fixes.
All eyes on Apple: As expectations mount for AR/VR product plans, Apple doubles down on iPhone, Mac, and iPad—a move that might indicate its metaverse ambitions are on hold.