Media & Entertainment

Apple to invest $1 billion a year on big cinema push: Company thinks raising its Hollywood profile could lead to increased connected TV revenues.

AppliedVR gets CMS coverage for RelieVRx: Virtual reality therapies are edging towards the mainstream

The social video app’s defense against a potential sale or wider bans is customer backlash from its 150 million US users, or 45% of America’s population.

Microsoft says it’s launching a gaming app store, but only if its acquisition proceeds: Activision Blizzard would give Microsoft a slew of major titles to distribute on mobile devices.

Fubo rebrands with shortened name in hunt for profits: Sports-first platform is out with new ad campaign as it looks to expand its subscriber gains.

The overall adult population will spend an average of 1 hour and 43 minutes (1:43) per day listening to digital audio this year. Among active listeners (monthly users), the figure will leap to 2:20. That’s not much more than last year, however.

Recent attacks plaguing US companies have become increasingly aggressive, with hackers using phone calls, emails, and other methods. The FBI might have answers.

Opening approval for foreign games indicates Beijing is relaxing policies on foreign gaming titles, which could help China on its path to gaming dominance and diversification.

Can Netflix afford a long-runway gaming business in a high-interest rate environment? Gaming can be a risky, costly sector, but Netflix is showing no signs of turning away.

Movies not only need to be good, they need to matter to audiences: That’s one takeaway from the ‘Shazam’ sequel bombing.

An ultimatum by the Biden administration gives ByteDance no recourse but to sell TikTok—which China’s government doesn’t seem likely to allow—or risk being banned.

Consumers opt for the real world over virtual ones: Tech is struggling to get consumers interested in virtual worlds. Companies that won’t give up head back to the drawing board.

Consumers lost $1.2 billion to social media scams, FTC says: Have shrinking ad revenues, crypto, and automation led to lower standards for vetting digital advertisements?

YouTube TV boosts prices due to rising content costs: Platform faces competition from other streaming services, and higher fees could push cord-cutting downward.

Gamers who grew up on PC and console games are seeking sophistication in their mobile hybrid-casual games, AAA titles, and multiplayer mobile games. We dive into the future of gaming.

The fog around generative image AI legality is clearing: The US Copyright Office has said some AI-generated work can be protected but warned it hasn’t made an official call.

HBO and the Oscars fought for Sunday’s primetime viewers: The finale of blockbuster show “The Last of Us” aired during Hollywood’s biggest night.

On today's episode, we discuss what to make of a seventh consecutive US monthly ad market decline, how ad prices look compared to before the pandemic, and what we expect ad spending in Q2 to look like. "In Other News," we talk about an initiative aimed at reducing barriers to buying ad inventory and sponsorships for women's sports, as well as how many Americans still have cable—and for how long. Tune in to the discussion with our analyst Paul Verna.

TikTok is running out of time: TikTok bans are escalating across the globe, and opportunities for growth and expansion into a super app are fleeting. TikTok might need to separate from ByteDance to survive.

Samsung’s $230B bid to make South Korea a semiconductor superpower: A 20-year plan will result in five factories focusing on an array of chips that could secure South Korea’s dominance with no restrictions.